Fun
Is the moment-to-moment play worth showing up for? We score the core loop, the combat feel, the writing, and the surprise density. Fun ignores price.
- Core loop tightness
- Combat / interaction feel
- Writing and surprise density
Sixty-two hours, four difficulty tiers, and a frame-rate sweep on five rigs before we filed this one. Hollow King's combat loop is the tightest the genre has shipped since 2019, and its 38-hour main run is only half the story.
The 100-Point Quarters Score
Every review on Game Quarters ships with a single headline score out of 100 — but behind it sits a four-pillar breakdown our reviewers fill in independently. We don't average a fun score into a value score and call it a verdict. A 92 in Fun and a 64 in Value stay visible, because that's the information a reader actually needs before spending $70.
Is the moment-to-moment play worth showing up for? We score the core loop, the combat feel, the writing, and the surprise density. Fun ignores price.
Dollar-for-hour, content density, and whether the asking price matches what's actually on the disc. A 90-hour RPG with 30 hours of filler scores lower here than a 12-hour indie that earns every minute.
We capture real frame-rate telemetry on at least five hardware configurations — RTX 4090, RTX 4060, Steam Deck, plus the relevant consoles — before a single number lands in print. No "plays well," no vibes.
How long does this game stay on the hard drive after launch month? New Game+ depth, endgame systems, mod support, and replayability all count. A perfect weekend game can still score a 90 in Longevity — or a 40.
Reviews Index
Every verdict below uses the same 100-point Quarters Score — applied retroactively across our archive of 14,200+ reviews since the 2009 relaunch. Click a score to read the full breakdown.
Action RPG · PC / PS5 / Xbox
"A melee system that finally makes stamina management feel like a craft, not a chore."
Indie · PC / Switch · Editor's Pick
"A 14-hour journey that earns every single one of them. The most affecting indie of the year."
Tactics · PC / Xbox / PS5
"Brilliant mech customization dragged down by a 22-hour campaign that forgets to introduce a villain."
Soulslike · PC / PS5
"A gorgeous sequel that mistakes length for depth. Wait for the first difficulty patch."
Updated daily. Average review length: 2,400 words.
How We Test
Before a single Quarters Score goes live, our six hardware analysts capture 1% and 0.1% lows across five configurations. The clips below are representative captures from the Eclipse of the Hollow King test matrix — read the full method in the hardware hub.
Native 4K, DLSS off, ray-traced shadows on. 1% low: 128 fps. Frame-pacing: clean.
The configuration most of our readers actually run. 1% low: 74 fps. No stutter events across a 90-minute capture.
Verified Playable after the v1.04 patch. Locked 40 fps target with FSR Quality hits a stable 52.
Locked 60 with ray-traced reflections. One 4-second asset-streaming hitch in chapter 6, documented in the review.
We don't ship a Quarters Score until at least two of us have put the credits on the screen. If the credits don't roll, the score doesn't ship — that's been the rule since the relaunch, and it's the reason our average review is 2,400 words instead of 600.
The Daily Drop
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